Enterprise Club: Build it. Test it. Pitch it.
In short
The Pioneers Enterprise Club is a nine-week club for ages 9-11, one 60-minute mission a week, for after-school clubs, Scouts, Guides, libraries and youth groups, with timed six- and twelve-week routes. Every week opens with a recap and ends with a Founder Passport stamp. Week 5 is build and test, and the last session is a Pitch Night for families. No screen needed.
Included in the £49 educator licence. One zip file, about 16.9 MB.

- Time
- 9 x 60 minutes (6- and 12-week routes)
- Group
- Teams of 4-5, mixed ages welcome
- Prep
- An evening before the term
- Screen
- Not needed: Mission Cards
Look inside
Real pages from this kit. Have a flick through.
Slides children can read from the back row, a guide with every word you need and printables that look great in black and white.
End of session slide: your Founder Passport
Every session ends with a Passport stamp, an optional challenge and a tidy away. Children always know where they are.
What children make and take home
- A Founder Passport, stamped for every mission
- A prototype, tested and improved into version two
- A magazine mood board, a name, a logo and a slogan
- A pitch in front of their families at Pitch Night
Why it works in a real classroom
- Runs in any room, with or without a screen
- A catch-up card for every mission, and a stamp earned in the club, so missed sessions never cost a child their passport
- A helper card, so volunteers can jump in with no briefing
- Optional between-weeks challenges for children who want more
Get the kit
How to download the Enterprise Club
Four quick steps. Everything comes as one zip file with numbered folders, so you always know what to open first.
- 1
Sign in
Use your We Can Be account, or create one free in a minute.
- 2
Unlock with the £49 licence
One payment covers every teacher and leader in your setting, for good.
- 3
Download the zip
One file, about 16.9 MB, with everything in numbered folders.
- 4
Unzip and open folder 01
Windows: right-click, Extract All. Mac or iPad: double-click or tap. Then open 01 Start here.
The whole kit, in one download
Slides, guide and every printable · zip file · 16.9 MB
Included in the £49 educator licence. Sign in first and we'll check your access.
Stuck? Get in touch and we'll sort it.
9 x 60 minutes
Week by week
Week 1
Meet the Founders
Founder stories and teams.
Week 2
Problem Detective
A Problem Safari around the venue.
Week 3
Idea Lab
The sweet spot of problem and passions, every idea in the mix, then a vote.
Week 4
Meet Your Customer
A customer, freeze-frames and a test swap.
Week 5
Build and Test
A prototype, a test swap and one improvement made on the night.
Week 6
Count the Costs
A cookie business and a garden crew, then their own costs.
Week 7
Money Matters
Price, money left, a careful first batch and four jars.
Week 8
Brand It
Name, mood board, logo and slogan, then start the pitch.
Week 9
Pitch Night
Pitches to families, then awards.
What's in the zip
Everything you need, in numbered folders
Open folder 01 and it tells you what to print, what to read and what to press. No hunting through files the night before.
01 Start here
- One-page checklist
02 Leader's guide
- 29 pages: every week on one page, a catch-up routine, a timed six-week route, a twelve-week route with three extra sessions (and a fourth for thirteen), a 45-minute plan, safeguarding, a Scouts and Girlguiding note
03 Slides
- Nine weekly decks, six-week route decks, twelve-week extras and a Pitch Template, all optional
04 Print
- Nine-panel Team Board (A3)
- Founder Passport
- Mission Cards for rooms without a screen
- Catch-up cards for missed weeks
- Welcome letter, Pitch Night invitation and Family Feedback Cards
- Helper card for volunteers
- Prototype sheets, Question Cards and Version Two sheet
- Worked examples, Money Matters and First Batch sheets
- Mood Board and Brand Sketch Sheet
- Certificates and postcards, plus 12-week extras
Real UK founders
Founders children will meet
Real people who started with a simple idea, some while they were still at school. Every fact is checked against a published source, and the guide shows you how to invite a local entrepreneur too.

Rikke Rosenlund
BorrowMyDoggy
Matches dog owners with dog lovers nearby.

Solveiga Pakštaitė
Mimica
A food label that turns bumpy when food has gone off.

Tessa Clarke & Saasha Celestial-One
Olio
An app where neighbours share spare food.

Ben Francis
Gymshark
Gym clothes, first made in his parents' garage.

Kim Innes
Humble Crumble
Crumbles, from a market stall to bakeries.

Pip Murray
Pip & Nut
Nut butters, first blitzed in her own kitchen.

Cassandra Stavrou
PROPERCORN
PROPERCORN popcorn.

Honor & Cat Black
Maiden Cricket
Cricket kit designed for girls and women.
Cross-curricular
Curriculum links, life skills and tools
Curriculum links
- Skills Builder Universal Framework 2.0: chances to practise all eight essential skills, mapped week by week
- Scouts: Weeks 6-7 may support some Money Skills Activity Badge requirements (check the current requirements)
- In a school club: Gatsby Benchmark 4, and 5 with a founder visit
Life skills it builds (Skills Builder)
Optional tools on a screen
The kit runs on paper. These free tools add a bit of magic on the big screen.
AI · Kit Add-on Studio
Add exactly what your group needs
A warm-up, a themed version, a stretch task or an adaptation for one child. Describe it and the studio writes it to fit the enterprise club, ready to print.
AI · Kit Add-on Studio
Ask for exactly what your group needs
A warm-up, an adaptation, a themed version or an extension. It's drafted inside the kit's rules: teams of 4-5, no pretend money, low-ink printables, UK English.
Free account: 3 a day. Never include pupils' names.
What you'll get
- Where it fits in the kit, and how long it takes
- Timed steps with words to say
- What to gather, and a low-ink printable if it helps
- Ways to support and stretch, and what success looks like
Print it, or copy it straight into your plan.
More for ages 9-11
The same story, other lengths
Answers
Questions about this kit
Weeks to grow an idea with the same team. They build friendships and confidence week by week, build and improve a prototype, practise money and design skills, and finish by pitching to their families. The Founder Passport gives them something to collect and a reason to keep coming back.
Every mission has a catch-up card: what the team did, and the child's job when they come back. A teammate reads them the panel they missed during the recap, and they get the stamp for it in the club. Home challenges are always optional.
Yes. The six-week route is fully timed, with its own slides. The twelve-week route adds three extra sessions with slides and printables: a founder visit, a survey, and pitch slides with a rehearsal. A fourth, on honest adverts, makes thirteen.
We don't claim any badge. The money weeks may support some Money Skills Activity Badge requirements for Cubs and Scouts; check the current requirements with your section leader. Girlguiding's Entrepreneur badge is for Rangers (14-18), outside this club's age range.
Pricing
Free taster, then £49 once for your setting
Start here
Free
Taster lesson, with a free account
- A complete one-hour lesson, not a cut-down sample
- Slides, a word-for-word guide and every printable
- Founder Match cards and a Problem Safari
- A certificate for every child
Educator licence
£49 once
Every teacher and leader in your school, club or group. No subscription.
- Every kit, in every format, for every age group as it's released
- Editable slides, word-for-word guides and every printable
- Unlimited Kit Add-on Studio
- Everything in the £29 plan too: every course, every tool with unlimited AI, the role models and all the resources
- Yours for good, with free updates
Get started
It's included in the £49 educator licence. Join the list and we'll email you the day the hub opens.
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