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    Pioneers · ages 9-11 · KS29 x 60 minutes

    Enterprise Club: Build it. Test it. Pitch it.

    In short

    The Pioneers Enterprise Club is a nine-week club for ages 9-11, one 60-minute mission a week, for after-school clubs, Scouts, Guides, libraries and youth groups, with timed six- and twelve-week routes. Every week opens with a recap and ends with a Founder Passport stamp. Week 5 is build and test, and the last session is a Pitch Night for families. No screen needed.

    Included in the £49 educator licence. One zip file, about 16.9 MB.

    Time
    9 x 60 minutes (6- and 12-week routes)
    Group
    Teams of 4-5, mixed ages welcome
    Prep
    An evening before the term
    Screen
    Not needed: Mission Cards

    Look inside

    Real pages from this kit. Have a flick through.

    Slides children can read from the back row, a guide with every word you need and printables that look great in black and white.

    Your script's in the speaker notes
    Slide1 of 8

    End of session slide: your Founder Passport

    Every session ends with a Passport stamp, an optional challenge and a tidy away. Children always know where they are.

    What children make and take home

    • A Founder Passport, stamped for every mission
    • A prototype, tested and improved into version two
    • A magazine mood board, a name, a logo and a slogan
    • A pitch in front of their families at Pitch Night

    Why it works in a real classroom

    • Runs in any room, with or without a screen
    • A catch-up card for every mission, and a stamp earned in the club, so missed sessions never cost a child their passport
    • A helper card, so volunteers can jump in with no briefing
    • Optional between-weeks challenges for children who want more

    Get the kit

    How to download the Enterprise Club

    Four quick steps. Everything comes as one zip file with numbered folders, so you always know what to open first.

    1. 1

      Sign in

      Use your We Can Be account, or create one free in a minute.

    2. 2

      Unlock with the £49 licence

      One payment covers every teacher and leader in your setting, for good.

    3. 3

      Download the zip

      One file, about 16.9 MB, with everything in numbered folders.

    4. 4

      Unzip and open folder 01

      Windows: right-click, Extract All. Mac or iPad: double-click or tap. Then open 01 Start here.

    The whole kit, in one download

    Slides, guide and every printable · zip file · 16.9 MB

    Included in the £49 educator licence. Sign in first and we'll check your access.

    Stuck? Get in touch and we'll sort it.

    9 x 60 minutes

    Week by week

    1. Week 1

      Meet the Founders

      Founder stories and teams.

    2. Week 2

      Problem Detective

      A Problem Safari around the venue.

    3. Week 3

      Idea Lab

      The sweet spot of problem and passions, every idea in the mix, then a vote.

    4. Week 4

      Meet Your Customer

      A customer, freeze-frames and a test swap.

    5. Week 5

      Build and Test

      A prototype, a test swap and one improvement made on the night.

    6. Week 6

      Count the Costs

      A cookie business and a garden crew, then their own costs.

    7. Week 7

      Money Matters

      Price, money left, a careful first batch and four jars.

    8. Week 8

      Brand It

      Name, mood board, logo and slogan, then start the pitch.

    9. Week 9

      Pitch Night

      Pitches to families, then awards.

    What's in the zip

    Everything you need, in numbered folders

    Open folder 01 and it tells you what to print, what to read and what to press. No hunting through files the night before.

    01 Start here

    • One-page checklist

    02 Leader's guide

    • 29 pages: every week on one page, a catch-up routine, a timed six-week route, a twelve-week route with three extra sessions (and a fourth for thirteen), a 45-minute plan, safeguarding, a Scouts and Girlguiding note

    03 Slides

    • Nine weekly decks, six-week route decks, twelve-week extras and a Pitch Template, all optional

    04 Print

    • Nine-panel Team Board (A3)
    • Founder Passport
    • Mission Cards for rooms without a screen
    • Catch-up cards for missed weeks
    • Welcome letter, Pitch Night invitation and Family Feedback Cards
    • Helper card for volunteers
    • Prototype sheets, Question Cards and Version Two sheet
    • Worked examples, Money Matters and First Batch sheets
    • Mood Board and Brand Sketch Sheet
    • Certificates and postcards, plus 12-week extras

    Real UK founders

    Founders children will meet

    Real people who started with a simple idea, some while they were still at school. Every fact is checked against a published source, and the guide shows you how to invite a local entrepreneur too.

    • Rikke Rosenlund

      Rikke Rosenlund

      BorrowMyDoggy

      Matches dog owners with dog lovers nearby.

    • Solveiga Pakštaitė

      Solveiga Pakštaitė

      Mimica

      A food label that turns bumpy when food has gone off.

    • Tessa Clarke & Saasha Celestial-One

      Tessa Clarke & Saasha Celestial-One

      Olio

      An app where neighbours share spare food.

    • Ben Francis

      Ben Francis

      Gymshark

      Gym clothes, first made in his parents' garage.

    • Kim Innes

      Kim Innes

      Humble Crumble

      Crumbles, from a market stall to bakeries.

    • Pip Murray

      Pip Murray

      Pip & Nut

      Nut butters, first blitzed in her own kitchen.

    • Cassandra Stavrou

      Cassandra Stavrou

      PROPERCORN

      PROPERCORN popcorn.

    • Honor & Cat Black

      Honor & Cat Black

      Maiden Cricket

      Cricket kit designed for girls and women.

    Cross-curricular

    Curriculum links, life skills and tools

    Curriculum links

    • Skills Builder Universal Framework 2.0: chances to practise all eight essential skills, mapped week by week
    • Scouts: Weeks 6-7 may support some Money Skills Activity Badge requirements (check the current requirements)
    • In a school club: Gatsby Benchmark 4, and 5 with a founder visit

    Life skills it builds (Skills Builder)

    TeamworkListeningSpeakingProblem SolvingCreativityAdaptingPlanningLeadership

    Optional tools on a screen

    The kit runs on paper. These free tools add a bit of magic on the big screen.

    AI · Kit Add-on Studio

    Add exactly what your group needs

    A warm-up, a themed version, a stretch task or an adaptation for one child. Describe it and the studio writes it to fit the enterprise club, ready to print.

    AI · Kit Add-on Studio

    Ask for exactly what your group needs

    A warm-up, an adaptation, a themed version or an extension. It's drafted inside the kit's rules: teams of 4-5, no pretend money, low-ink printables, UK English.

    Sign in free to use it

    Free account: 3 a day. Never include pupils' names.

    What you'll get

    • Where it fits in the kit, and how long it takes
    • Timed steps with words to say
    • What to gather, and a low-ink printable if it helps
    • Ways to support and stretch, and what success looks like

    Print it, or copy it straight into your plan.

    Answers

    Questions about this kit

    Weeks to grow an idea with the same team. They build friendships and confidence week by week, build and improve a prototype, practise money and design skills, and finish by pitching to their families. The Founder Passport gives them something to collect and a reason to keep coming back.

    Pricing

    Free taster, then £49 once for your setting

    Start here

    Free

    Taster lesson, with a free account

    • A complete one-hour lesson, not a cut-down sample
    • Slides, a word-for-word guide and every printable
    • Founder Match cards and a Problem Safari
    • A certificate for every child

    Educator licence

    £49 once

    Every teacher and leader in your school, club or group. No subscription.

    • Every kit, in every format, for every age group as it's released
    • Editable slides, word-for-word guides and every printable
    • Unlimited Kit Add-on Studio
    • Everything in the £29 plan too: every course, every tool with unlimited AI, the role models and all the resources
    • Yours for good, with free updates

    Get started

    It's included in the £49 educator licence. Join the list and we'll email you the day the hub opens.

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