Founders Academy · Entrepreneurship courses for ages 6-18
Build your first business - one step at a time
Learning by doing, not sitting through lessons. Every step is a mission: find a problem worth solving, name it and brand it, work out what to charge, test it on a real person, then pitch it. Ages 6-18, at their own pace.
Module 1 is free · £29 lifetime access · No subscription · Learn at your own pace
Choose the right entrepreneurship course by age
Every pathway builds the same real-world business skills - idea, brand, money, pitch - at the right level of independence and challenge. Module 1 is free in every programme.
Everything they need to learn, make and keep building
The course is the spine. The tools, coaching, founder stories and workbooks are what turn enterprise education into something they actually finish and can show you.
From curious to confident in 3 steps
Start Module 1 free
About 25 minutes, no card needed, and it ends with a business idea that is genuinely theirs.
Learn by doing
10 modules of interactive activities, real founder stories and hands-on challenges, with a badge each module.
Show it off, keep going
Pitch it to you, print the plan and certificate, then keep building with the tools and Blaze whenever they want.
Module 1 is free. £29 unlocks lifetime access.
No subscription. One payment for the whole family, forever. See full pricing →
Meaningful screen time with something to show for it
Each programme turns learning into action. Young people research, calculate, design, make decisions and communicate their ideas - not simply watch videos or read information.
They work at their own pace, and no previous business knowledge is needed from the learner or the adult supporting them.
Read the parents' guideShort sessions of 25-40 minutes, self-paced, stop and restart any time.
No business knowledge needed from the learner or the adult supporting them.
Blaze and the AI tools are age-banded, with restricted topics for younger learners.
Plans, brand kits, pitches and certificates can be downloaded and printed.
Questions? Answered.
What people ask before they start
Is there an online business course for kids in the UK?
Yes. There are three dedicated courses - Pioneers (9-11), Innovators (12-14) and Trailblazers (15-18) - each with ten short missions written in UK English with pounds, UK founders and KS2 to KS4 vocabulary. Ages 6-8 are covered by selected activities, printables and books with an adult alongside rather than a separate course. Module 1 of each course is free, and one payment of £29 unlocks every available course for the household, forever.
Find the right age trackWhat will my child actually make by the end?
A business idea they have tested on real people, a name and brand, a price with the maths behind it, a one-page business plan and a pitch they have delivered out loud. Older tracks finish with a financial plan and an exportable pitch deck. It is deliberately something they can show a teacher, a grandparent or an interviewer.
Free business plan templateHow long does a course take?
Modules run 20-40 minutes depending on the age band, and there are ten per track. One session a week finishes a track in a school term. Everything saves as you go, so it fits around homework, clubs and holidays.
Is it suitable for homeschooling or a school enterprise unit?
Both. Home educators use the tracks as a term-long enterprise strand with printable workbooks; teachers and club leaders use single missions as lesson-length activities. The content maps to enterprise education aims at KS2, KS3 and KS4.
Homeschooling resourcesDo you need to buy anything before starting?
No. Module 1 of every track is free with no card and no trial. If you want the rest, it is a single £29 payment with lifetime access rather than a subscription - £49 for the Educator plan for classroom use.
See what is free and what costsModule 1 of every programme is free. £29 unlocks lifetime access to all modules of all programmes, plus the interactive tools, Blaze AI coach and workbooks. There is no subscription. An Educator plan is £49 for classroom use.
There are four pathways: 6-8 (Explorers), 9-11 (Pioneers Academy), 12-14 (Innovators Academy) and 15-18 (Trailblazers Academy). We don't yet have a separate course written for 6-8s, so younger learners use Pioneers Academy with a grown-up reading and creating alongside them, plus age-right tools and activities on the ages 6-8 page.
Each programme has 10 modules and takes around 5-6 hours in total, in short sessions of 25-40 minutes. It is self-paced, so learners can stop and pick up where they left off.
From about age 9 most learners work independently: each module explains itself with short videos, guided steps and interactive activities. No business knowledge is needed from the adult - support is mostly encouragement and being the audience for the final pitch. Ages 6-8 need a grown-up alongside for the reading and making activities.
Blaze is our AI business coach. Young people can ask it questions about their idea, their brand, their prices or their pitch and get a helpful, age-appropriate answer with next steps - rather than being stuck.
Blaze and the AI tools change tone, vocabulary and scope by age band. Younger learners get simpler language and tightly bounded suggestions, and topics such as social media advice are restricted for under-15s. Nothing generated is presented as a substitute for adult guidance.
Yes. The £29 lifetime plan covers your household, so siblings can each work through the programme that matches their age.
Every module of every programme (9-11, 12-14 and 15-18), unlimited use of the interactive business tools, unlimited Blaze coaching, every workbook and download, and the completion certificates. One payment, forever, no subscription.
No. Certificates are personalised completion certificates awarded when a learner finishes a programme. They are not externally accredited, but they are lovely evidence of a real project for CVs, personal statements and school portfolios.
Yes. Business plans, brand kits, pitch notes and certificates can be downloaded or printed, so there is something real to keep and show.
Yes. The programmes map to UK enterprise education goals across KS2, KS3 and KS4, and can be assigned module by module or run as a full course. Ready-made classroom kits sit on the educators page.
Yes. The programmes are self-paced, cross-curricular (maths, English, art, PSHE and computing), project-based and need no teaching expertise, which is why many homeschooling families use them as a core enterprise and financial literacy strand.
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Stop scrolling. Start building.
Module 1 is free, takes about 25 minutes, and ends with a real business idea of their own.





