Skip to main content
    Innovators · ages 12-14 · KS35 days

    Enterprise Week: Start a Business in a Week

    In short

    Start a Business in a Week is fifteen sessions for ages 12-14, three a day. Teams of 3-4 interview people about a real problem, build and test two versions of a prototype, cost and price it, take pre-orders, make a batch and sell it at a real school market on Friday, then pitch their real results to a panel.

    Included in the £49 educator licence. One zip file, about 19.3 MB.

    Time
    5 days, 3 sessions a day
    Group
    A class in teams of 3-4
    Prep
    Two weeks ahead: market and loan
    Screen
    Optional, with tool spots

    Look inside

    Real pages from this kit. Have a flick through.

    Slides pupils can read from the back row, a guide with every word you need and printables that look great in black and white.

    Your script's in the speaker notes
    Slide1 of 7

    Slide: a loan isn't a cost

    A start-up loan, step by step: borrowing and repaying aren't costs, and cash left at the end equals profit.

    What pupils make and take home

    • A Venture Canvas, filled in with evidence across the week
    • Two versions of a product, tested with real customers
    • A batch made to match their pre-orders, sold at a real market
    • Real results, a repaid loan and a pitch built on them

    Why it works in a real classroom

    • A real market, run safely: adults hold the loan and all the money
    • A selling safely page covering allergens, honest marketing and what happens if a team makes a loss
    • A no-trading route with interest slips, for schools that can't sell
    • Run it as a week, or spread the fifteen sessions over two or three weeks of lessons

    Get the kit

    How to download the Enterprise Week

    Four quick steps. Everything comes as one zip file with numbered folders, so you always know what to open first.

    1. 1

      Sign in

      Use your We Can Be account, or create one free in a minute.

    2. 2

      Unlock with the £49 licence

      One payment covers every teacher and leader in your setting, for good.

    3. 3

      Download the zip

      One file, about 19.3 MB, with everything in numbered folders.

    4. 4

      Unzip and open folder 01

      Windows: right-click, Extract All. Mac or iPad: double-click or tap. Then open 01 Start here.

    The whole kit, in one download

    Slides, guide and every printable · zip file · 19.3 MB

    Included in the £49 educator licence. Sign in first and we'll check your access.

    Stuck? Get in touch and we'll sort it.

    5 days

    The week

    1. Monday

      Think and find

      Think like an entrepreneur, problems and questions, then teams and a problem.

    2. Tuesday

      Customers and ideas

      Interviews and a target customer, competitors, ideas and AI, then choose and build version 1.

    3. Wednesday

      Test it and price it

      Test version 1, build and retest version 2, then costs, price, a cash check and the first materials order.

    4. Thursday

      Brand it and market it

      Break-even and making, build the brand, then honest marketing and a pre-order window.

    5. Friday

      Make it, sell it, pitch it

      Make a batch to match the orders, a 40-minute market, then count up, repay the loan, pitch and celebrate.

    What's in the zip

    Everything you need, in numbered folders

    Open folder 01 and it tells you what to print, what to read and what to press. No hunting through files the night before.

    01 Start here

    • One page: agree the market, print, read, press play

    02 Guide

    • 30 pages: the week on one page, planning, every session step by step, selling safely, a no-trading route, tech labs, assessment and a source register

    03 Slides

    • Five daily decks, 100 slides, editable and as PDFs, with the script in the speaker notes
    • Teacher sheets: supply list, product menu and market timings to edit
    • An editable Venture Canvas

    04 Print

    • Venture Canvas (A3), worked example and team roles
    • Founder story cards and founder mission cards
    • Problem hunt, interview, customer profile, 8 ideas and test sheets
    • Supply list, materials order and a three-page money sheet
    • Brand planner, marketing plan, order book and sales log
    • Market run sheet and results sheet
    • Pitch planner and score sheet, learning and individual checks
    • Something changed cards, certificates and tools with QR codes
    • Interest slips for the no-trading route

    Real UK founders

    Founders pupils will meet

    Real people who started with a simple idea, some while they were still at school. Every fact is checked against a published source, and the guide shows you how to invite a local entrepreneur too.

    • Avye Couloute

      Avye Couloute

      Girls Into Coding

      Hands-on coding and robotics workshops for girls.

    • Honor & Cat Black

      Honor & Cat Black

      Maiden Cricket

      Cricket kit designed for girls and women.

    • Victoria Jenkins

      Victoria Jenkins

      Unhidden

      An adaptive fashion brand.

    • Pip Murray

      Pip Murray

      Pip & Nut

      Nut butters, first blitzed in her own kitchen.

    • Cassandra Stavrou

      Cassandra Stavrou

      PROPERCORN

      PROPERCORN popcorn.

    • Solveiga Pakštaitė

      Solveiga Pakštaitė

      Mimica

      A food label that turns bumpy when food has gone off.

    • Segun Akinwoleola

      Segun Akinwoleola

      The Gym Kitchen

      High-protein versions of familiar ready meals.

    • Fraser Doherty

      Fraser Doherty

      SuperJam

      Jam from his gran's recipes, sweetened with fruit juice.

    • Ben Francis

      Ben Francis

      Gymshark

      Gym clothes, first made in his parents' garage.

    • Mark Rushmore & Gyve Safavi

      Mark Rushmore & Gyve Safavi

      SURI

      A repairable electric toothbrush with plant-based heads.

    • Rob Law

      Rob Law

      Trunki

      A children's suitcase they can ride on.

    • Omari McQueen

      Omari McQueen

      Dipalicious

      His own vegan dips.

    Cross-curricular

    Curriculum links, life skills and tools

    Curriculum links

    • England: PSHE and citizenship (economic wellbeing, money), D&T (designing for a user), English spoken language, maths (costs, profit, break-even)
    • Scotland: Developing the Young Workforce and the Career Education Standard
    • Wales: Careers and Work-Related Experiences (CWRE)
    • Northern Ireland: Learning for Life and Work
    • Gatsby Benchmarks 4 and 5, with a business owner who talks with pupils about their work

    Life skills it builds (Skills Builder)

    SpeakingListeningProblem SolvingCreativityTeamworkAdapting

    Optional tools on a screen

    The kit runs on paper. These free tools add a bit of magic on the big screen.

    AI · Kit Add-on Studio

    Add exactly what your group needs

    A warm-up, a themed version, a stretch task or an adaptation for one child. Describe it and the studio writes it to fit the enterprise week, ready to print.

    AI · Kit Add-on Studio

    Ask for exactly what your group needs

    A warm-up, an adaptation, a themed version or an extension. It's drafted inside the kit's rules: teams of 3-4, adults hold any money, the teacher runs any AI tool, low-ink printables, UK English.

    Sign in free to use it

    Free account: 3 a day. Never include pupils' names.

    What you'll get

    • Where it fits in the kit, and how long it takes
    • Timed steps with words to say
    • What to gather, and a low-ink printable if it helps
    • Ways to support and stretch, and what success looks like

    Print it, or copy it straight into your plan.

    Answers

    Questions about this kit

    Never. You arrange a start-up loan from the school or PTA, and an adult holds it and all the takings. Teams repay the loan from their cash after the market, and the results sheet checks that cash matches profit.

    Pricing

    Free taster, then £49 once for your setting

    Start here

    Free

    Taster lesson, with a free account

    • A complete one-hour lesson, not a cut-down sample
    • Slides, a step-by-step guide and every printable
    • Founder story cards and a problem hunt
    • Exit tickets and a founder mission for every pupil

    Educator licence

    £49 once

    Every teacher and leader in your school, club or group. No subscription.

    • Every kit, in every format, for every age group as it's released
    • Editable slides, word-for-word guides and every printable
    • Unlimited Kit Add-on Studio
    • Everything in the £29 plan too: every course, every tool with unlimited AI, the role models and all the resources
    • Yours for good, with free updates

    Get started

    It's included in the £49 educator licence. Join the list and we'll email you the day the hub opens.

    Launch updates

    JOIN THE EDUCATOR WAITLIST

    Be the first to know when the Educator Hub opens with ready-to-teach kits for schools, clubs and youth groups.