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    Innovators · ages 12-14 · KS309:00-15:15

    Enterprise Day: Build a Business in a Day

    In short

    Build a Business in a Day takes a class of 12-14 year olds from a problem to a pitch between 09:00 and 15:15. Teams of 3-4 interview real people, choose a problem and a target customer, build and test a prototype, work out costs, price and break-even, find a USP and a name, then pitch with evidence to a panel.

    Included in the £49 educator licence. One zip file, about 8.7 MB.

    Time
    09:00-15:15, with break and lunch
    Group
    A class in teams of 3-4
    Prep
    About an hour, plus a panel
    Screen
    Optional

    Look inside

    Real pages from this kit. Have a flick through.

    Slides pupils can read from the back row, a guide with every word you need and printables that look great in black and white.

    Your script's in the speaker notes
    Slide1 of 7

    Slide: three kinds of evidence

    Three kinds of evidence, collected in order: problem interviews, a prototype test and a demand test.

    What pupils make and take home

    • A Venture Canvas that tells the story of their business on one A3 page
    • A problem backed by interviews, and a target customer
    • A prototype tested by other teams, and a decision about what to change
    • A price they can justify and a 90-second pitch with evidence

    Why it works in a real classroom

    • Every session timed, with the words to say and what to do if a team is stuck
    • Optional extensions marked for teams who are ahead, and left out of the timings
    • A cost bank and a step-by-step money sheet, so the maths never stalls
    • Five awards with clear descriptors, judged on evidence as well as delivery

    Get the kit

    How to download the Enterprise Day

    Four quick steps. Everything comes as one zip file with numbered folders, so you always know what to open first.

    1. 1

      Sign in

      Use your We Can Be account, or create one free in a minute.

    2. 2

      Unlock with the £49 licence

      One payment covers every teacher and leader in your setting, for good.

    3. 3

      Download the zip

      One file, about 8.7 MB, with everything in numbered folders.

    4. 4

      Unzip and open folder 01

      Windows: right-click, Extract All. Mac or iPad: double-click or tap. Then open 01 Start here.

    The whole kit, in one download

    Slides, guide and every printable · zip file · 8.7 MB

    Included in the £49 educator licence. Sign in first and we'll check your access.

    Stuck? Get in touch and we'll sort it.

    09:00-15:15

    The day

    1. 09:00

      1 · Think like an entrepreneur

      Founder stories, the sticky-note wall, teams of 3-4 with rules, and the Venture Canvas.

    2. 10:00

      2 · Find a problem

      A problem hunt, three kinds of evidence, interviews with another team, then one problem sentence and a target customer.

    3. 10:55 · Break

    4. 11:15

      3 · Ideas and a prototype

      Competitors, 8 ideas in 8 minutes, a vote, a reality and ethics check, then 35 minutes to build.

    5. 12:30 · Lunch

    6. 13:15

      4 · Test it, price it, brand it

      A prototype test, the money words, two kinds of cost, a price, break-even, then a USP and a name.

    7. 14:15

      5 · Market it and pitch it

      Honest marketing, a one-line message, pitch prep and rehearsal, then 90-second pitches, awards and an individual check.

    What's in the zip

    Everything you need, in numbered folders

    Open folder 01 and it tells you what to print, what to read and what to press. No hunting through files the night before.

    01 Start here

    • One page: print, read, book a panel, press play

    02 Guide

    • 19 pages: the day on one page, every session step by step, key words, tech labs on AI and social media, assessment, progression and a source register

    03 Slides

    • 52 slides, editable and as a PDF, with the script in the speaker notes
    • An editable Venture Canvas for teams on devices

    04 Print

    • Venture Canvas (A3) and a worked example
    • Founder story cards
    • Key words and confidence check
    • Cost bank and a step-by-step money sheet
    • Pitch planner and score sheet with descriptors
    • Founder mission cards and certificates
    • Learning check and individual check
    • Tools for every stage, with QR codes
    • Optional extras: interview, test, money, brand and marketing sheets, and large-print key words

    Real UK founders

    Founders pupils will meet

    Real people who started with a simple idea, some while they were still at school. Every fact is checked against a published source, and the guide shows you how to invite a local entrepreneur too.

    • Lucie Macleod

      Lucie Macleod

      Hair Syrup

      Hair oils, first mixed in her student kitchen.

    • Pip Murray

      Pip Murray

      Pip & Nut

      Nut butters, first blitzed in her own kitchen.

    • Tessa Clarke & Saasha Celestial-One

      Tessa Clarke & Saasha Celestial-One

      Olio

      An app where neighbours share spare food.

    • Kim Innes

      Kim Innes

      Humble Crumble

      Crumbles, from a market stall to bakeries.

    • Rob Law

      Rob Law

      Trunki

      A children's suitcase they can ride on.

    • Ben Francis

      Ben Francis

      Gymshark

      Gym clothes, first made in his parents' garage.

    • Fraser Doherty

      Fraser Doherty

      SuperJam

      Jam from his gran's recipes, sweetened with fruit juice.

    • Nick D'Aloisio

      Nick D'Aloisio

      Summly

      An app that summed up news stories for your phone.

    Cross-curricular

    Curriculum links, life skills and tools

    Curriculum links

    • England: PSHE and citizenship (economic wellbeing, money), D&T (designing for a user), English spoken language, maths (costs, profit, break-even)
    • Scotland: Developing the Young Workforce and the Career Education Standard
    • Wales: Careers and Work-Related Experiences (CWRE)
    • Northern Ireland: Learning for Life and Work
    • Gatsby Benchmarks 4 and 5, with a business owner who talks with pupils about their work

    Life skills it builds (Skills Builder)

    SpeakingListeningProblem SolvingCreativityTeamworkAdapting

    Optional tools on a screen

    The kit runs on paper. These free tools add a bit of magic on the big screen.

    AI · Kit Add-on Studio

    Add exactly what your group needs

    A warm-up, a themed version, a stretch task or an adaptation for one child. Describe it and the studio writes it to fit the enterprise day, ready to print.

    AI · Kit Add-on Studio

    Ask for exactly what your group needs

    A warm-up, an adaptation, a themed version or an extension. It's drafted inside the kit's rules: teams of 3-4, adults hold any money, the teacher runs any AI tool, low-ink printables, UK English.

    Sign in free to use it

    Free account: 3 a day. Never include pupils' names.

    What you'll get

    • Where it fits in the kit, and how long it takes
    • Timed steps with words to say
    • What to gather, and a low-ink printable if it helps
    • Ways to support and stretch, and what success looks like

    Print it, or copy it straight into your plan.

    Answers

    Questions about this kit

    No. In the Day, money is worked out on paper: a worked keyring business, then each team's own costs from a cost bank, a price and what each sale leaves. The Enterprise Week and the club add a real market.

    Pricing

    Free taster, then £49 once for your setting

    Start here

    Free

    Taster lesson, with a free account

    • A complete one-hour lesson, not a cut-down sample
    • Slides, a step-by-step guide and every printable
    • Founder story cards and a problem hunt
    • Exit tickets and a founder mission for every pupil

    Educator licence

    £49 once

    Every teacher and leader in your school, club or group. No subscription.

    • Every kit, in every format, for every age group as it's released
    • Editable slides, word-for-word guides and every printable
    • Unlimited Kit Add-on Studio
    • Everything in the £29 plan too: every course, every tool with unlimited AI, the role models and all the resources
    • Yours for good, with free updates

    Get started

    It's included in the £49 educator licence. Join the list and we'll email you the day the hub opens.

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