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    Innovators · ages 12-14 · KS312 x 55-60 minutes

    Club and lesson series: Launch Your Own Business

    In short

    Launch Your Own Business is a twelve-week club or lesson series for ages 12-14, about 55 minutes a week, with a 45-minute route for shorter lessons. Teams of 3-4 find a problem, interview customers, build and retest a prototype, cost it, take pre-orders, sell at a real market day and show their results in week 12.

    Included in the £49 educator licence. One zip file, about 22.4 MB.

    Time
    12 weeks of 51-60 minutes, plus a market day
    Group
    Teams of 3-4
    Prep
    An evening, plus booking the market
    Screen
    Optional, with tool spots

    Look inside

    Real pages from this kit. Have a flick through.

    Slides pupils can read from the back row, a guide with every word you need and printables that look great in black and white.

    Your script's in the speaker notes
    Slide1 of 7

    Slide: twelve weeks and a market day

    The term on one slide: twelve weeks, a production slot and a market day. Nobody uses their own money.

    What pupils make and take home

    • A Venture Canvas and a decision log, kept week by week
    • A prototype, tested, improved and retested with real customers
    • A batch that matches their pre-orders, sold on market day
    • Real results and a pitch at the week 12 showcase

    Why it works in a real classroom

    • A catch-up card for every week, so missed sessions don't matter
    • A decision log that keeps the team's reasons from week to week
    • A 45-minute route for shorter lessons
    • A real market day, or a no-trading route if your school can't sell

    Get the kit

    How to download the Enterprise Club

    Four quick steps. Everything comes as one zip file with numbered folders, so you always know what to open first.

    1. 1

      Sign in

      Use your We Can Be account, or create one free in a minute.

    2. 2

      Unlock with the £49 licence

      One payment covers every teacher and leader in your setting, for good.

    3. 3

      Download the zip

      One file, about 22.4 MB, with everything in numbered folders.

    4. 4

      Unzip and open folder 01

      Windows: right-click, Extract All. Mac or iPad: double-click or tap. Then open 01 Start here.

    The whole kit, in one download

    Slides, guide and every printable · zip file · 22.4 MB

    Included in the £49 educator licence. Sign in first and we'll check your access.

    Stuck? Get in touch and we'll sort it.

    12 x 55-60 minutes

    Week by week

    1. Week 1

      Think like an entrepreneur

      Founder stories, the sticky-note wall and a confidence check.

    2. Week 2

      Find a problem

      Teams, roles, a Venture Canvas and a problem hunt.

    3. Week 3

      Customers

      Problem interviews, a target customer and competitors.

    4. Week 4

      Ideas, AI and a reality check

      8 ideas, a vote and the five checks.

    5. Week 5

      Prototype and test

      Version 1, tested, and three things to fix.

    6. Week 6

      Version 2 and retest

      A better version, tested again, and a decision.

    7. Week 7

      Money 1: costs and price

      Two kinds of cost, a price and what each sale leaves.

    8. Week 8

      Money 2: break-even, cash and the first order

      Break-even, a cash check and a materials order.

    9. Week 9

      Build the brand

      A name, a look, a voice, a USP and packaging.

    10. Week 10

      Marketing, pre-orders and the pitch

      A marketing plan, a pre-order window and a pitch plan.

    11. Extra slot · Production slot

    12. Week 11

      Make it, ready to sell

      A batch that matches the orders, and a stall plan.

    13. Extra slot · Market day

    14. Week 12

      Results and showcase

      Count up, repay the loan, pitch with real results and awards.

    What's in the zip

    Everything you need, in numbered folders

    Open folder 01 and it tells you what to print, what to read and what to press. No hunting through files the night before.

    01 Start here

    • One page: agree the market day, print week 1, read, press play

    02 Guide

    • 29 pages: the term on one page, planning, every week step by step, selling safely, a no-trading route, a 45-minute route, assessment and a source register

    03 Slides

    • Twelve weekly decks, 119 slides, editable and as PDFs, with the script in the speaker notes
    • Teacher sheets and an editable Venture Canvas

    04 Print

    • Venture Canvas (A3), worked example, team roles and a decision log
    • Catch-up cards for anyone who misses a week
    • Founder story cards and nine founder mission cards
    • Sheets for every stage, from the problem hunt to the money sheet
    • Order book, sales log, market run sheet and results sheet
    • Pitch planner, score sheet, learning and individual checks
    • Something changed cards, certificates and tools with QR codes
    • Interest slips for the no-trading route

    Real UK founders

    Founders pupils will meet

    Real people who started with a simple idea, some while they were still at school. Every fact is checked against a published source, and the guide shows you how to invite a local entrepreneur too.

    • Lucie Macleod

      Lucie Macleod

      Hair Syrup

      Hair oils, first mixed in her student kitchen.

    • Rikke Rosenlund

      Rikke Rosenlund

      BorrowMyDoggy

      Matches dog owners with dog lovers nearby.

    • Victoria Jenkins

      Victoria Jenkins

      Unhidden

      An adaptive fashion brand.

    • Honor & Cat Black

      Honor & Cat Black

      Maiden Cricket

      Cricket kit designed for girls and women.

    • Solveiga Pakštaitė

      Solveiga Pakštaitė

      Mimica

      A food label that turns bumpy when food has gone off.

    • Pip Murray

      Pip Murray

      Pip & Nut

      Nut butters, first blitzed in her own kitchen.

    • Cassandra Stavrou

      Cassandra Stavrou

      PROPERCORN

      PROPERCORN popcorn.

    • Kim Innes

      Kim Innes

      Humble Crumble

      Crumbles, from a market stall to bakeries.

    • Segun Akinwoleola

      Segun Akinwoleola

      The Gym Kitchen

      High-protein versions of familiar ready meals.

    • Nick D'Aloisio

      Nick D'Aloisio

      Summly

      An app that summed up news stories for your phone.

    • Mark Rushmore & Gyve Safavi

      Mark Rushmore & Gyve Safavi

      SURI

      A repairable electric toothbrush with plant-based heads.

    • Fraser Doherty

      Fraser Doherty

      SuperJam

      Jam from his gran's recipes, sweetened with fruit juice.

    • Ben Francis

      Ben Francis

      Gymshark

      Gym clothes, first made in his parents' garage.

    • Omari McQueen

      Omari McQueen

      Dipalicious

      His own vegan dips.

    Cross-curricular

    Curriculum links, life skills and tools

    Curriculum links

    • England: PSHE and citizenship (economic wellbeing, money), D&T (designing for a user), English spoken language, maths (costs, profit, break-even)
    • Scotland: Developing the Young Workforce and the Career Education Standard
    • Wales: Careers and Work-Related Experiences (CWRE)
    • Northern Ireland: Learning for Life and Work
    • Gatsby Benchmarks 4 and 5, with a business owner who talks with pupils about their work
    • Works as an after-school club or as a KS3 lesson series, with a 45-minute route

    Life skills it builds (Skills Builder)

    SpeakingListeningProblem SolvingCreativityTeamworkAdapting

    AI · Kit Add-on Studio

    Add exactly what your group needs

    A warm-up, a themed version, a stretch task or an adaptation for one child. Describe it and the studio writes it to fit the enterprise club, ready to print.

    AI · Kit Add-on Studio

    Ask for exactly what your group needs

    A warm-up, an adaptation, a themed version or an extension. It's drafted inside the kit's rules: teams of 3-4, adults hold any money, the teacher runs any AI tool, low-ink printables, UK English.

    Sign in free to use it

    Free account: 3 a day. Never include pupils' names.

    What you'll get

    • Where it fits in the kit, and how long it takes
    • Timed steps with words to say
    • What to gather, and a low-ink printable if it helps
    • Ways to support and stretch, and what success looks like

    Print it, or copy it straight into your plan.

    Answers

    Questions about this kit

    Yes. Sessions run 51-60 minutes, and the guide has a 45-minute route that says what to trim each week.

    Pricing

    Free taster, then £49 once for your setting

    Start here

    Free

    Taster lesson, with a free account

    • A complete one-hour lesson, not a cut-down sample
    • Slides, a step-by-step guide and every printable
    • Founder story cards and a problem hunt
    • Exit tickets and a founder mission for every pupil

    Educator licence

    £49 once

    Every teacher and leader in your school, club or group. No subscription.

    • Every kit, in every format, for every age group as it's released
    • Editable slides, word-for-word guides and every printable
    • Unlimited Kit Add-on Studio
    • Everything in the £29 plan too: every course, every tool with unlimited AI, the role models and all the resources
    • Yours for good, with free updates

    Get started

    It's included in the £49 educator licence. Join the list and we'll email you the day the hub opens.

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