InnovatorsEntrepreneurship course for ages 12-14
An idea is just the beginning. Think like a founder: find a real problem, ask people what they actually want, sketch a prototype, work out whether the idea can make money and pitch it with confidence.
- About 5 hours
- 11 modules
- Young Innovator certificate
- Module 1 free
No card needed · £29 once unlocks every course for the whole family

What is the Innovators course?
Innovators is an online entrepreneurship course from We Can Be for young people aged 12-14. What makes an idea worth pursuing? Give them the tools to find out. Young people investigate problems, practise customer interviews, map the market and build a first prototype. Along the way they price for profit, develop a brand, plan their marketing and a website, check AI answers and spot greenwashing, then turn what they've discovered into a Business Model Canvas and a persuasive 60-second pitch. It has 11 modules and around 5 hours of learning, plus time for practical tasks. The first module is free, and £29 paid once unlocks every course for the whole family.
What they learn
- Customer interviews and market research
- Prototyping and feedback
- Pricing and profit
- Brand identity
- Marketing and website planning
- Business Model Canvas
- Pitching to an audience
- Checking AI answers
What they finish with
- A market map and interview practice
- A first prototype of their idea
- A brand kit and a Business Model Canvas
- A 60-second pitch
- A personalised Young Innovator completion certificate
The Innovators route: 11 modules
- You are hereWhat Makes an Entrepreneur?
- How Businesses Work
- Ideas and Problem Solving
- Customers and Research
- Test Before You Build
- Prototype Studio
- Money: Price and Profit
- Brand Identity Builder
- Marketing and Your Website
- Your Business on One Page
- Pitch Perfect
Every module, step by step
What Makes an Entrepreneur?
Mindset, resilience and real founders
Unlock the rest of Innovators Academy - £29 lifetime
Module 1 is free. Get the remaining 10 modules + all 3 courses for one-off £29.
- All 3 courses (ages 9-18)
- AI tools + worksheets
- Badges & certificates
- Lifetime updates
How Businesses Work
Products, services and how money flows
Ideas and Problem Solving
Spot problems, generate ideas, use AI safely
Customers and Research
Know who it's for
Test Before You Build
Get evidence, not opinions
Prototype Studio
Build to learn
Money: Price and Profit
Costs, prices and break-even
Brand Identity Builder
Create a memorable brand
Marketing and Your Website
Reach people honestly, and build a one-page site
Your Business on One Page
Model, value and impact
Pitch Perfect
Present like a pro
Young Innovator completion certificate
Complete all 11 modules to earn your personalised completion certificate!
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Grace Beverley
TALA, Shreddy & The Productivity Method
"Serial entrepreneur who founded three brands by 27, Forbes 30 Under 30 and Sunday Times bestselling author."
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For parents and carers
Each module has two simple ways to help at home, and what stays with a grown-up: going online, talking to people they don't know, and money.
Module 1What Makes an Entrepreneur?
What they're doing
Your child is learning what an entrepreneur is and what a growth mindset looks like. They finish by writing down why they want to build something and what they're already good at.
Two ways to help
- Tell them about a time something you tried didn't work, and what you did next. Asking an adult about a setback is this module's real-world task, so your story counts.
- Help them name two things they're good at. Young people often undersell themselves, so point out a strength you've noticed.
Staying safe
This module happens at home with you. If they want to look up any of the founders online, do it together with an adult nearby.
Ask them: What's something you got better at because you kept going?
Module 2How Businesses Work
What they're doing
Your child is learning what every business has in common: something people want, customers who pay, costs to cover and a way to reach people. They trace how a product reached them and take apart a business your family uses.
Two ways to help
- Pick something from home together, such as a hoodie or a cereal box, and read the label for clues about where it was made. This is their real-world task.
- Choose a business you use, like a local café, shop or app, and chat about who pays, how it finds customers and what its biggest costs might be.
Staying safe
If they look up a product's journey online, sit with them while they do it. They shouldn't message companies or strangers - a grown-up makes any contact.
Ask them: Which business we use do you think spends the most on rent, staff or stock?
Module 3Ideas and Problem Solving
What they're doing
Your child is looking for a real problem worth solving, learning to use AI tools safely, and writing a problem statement for their own project.
Two ways to help
- Be one of the two people they ask about their problem before they write it down. Answer honestly, even if you don't have that problem.
- Talk about something that annoys your family every week. Everyday frustrations make the best starting points for a business idea.
Staying safe
Use any AI tool or online search together with an adult. They should never give a chatbot their full name, school or photos, and should check any fact an AI gives them.
Ask them: What problem did you pick, and who else has it?
Module 4Customers and Research
What they're doing
Your child is finding out what customers really need by asking about what they actually do, not by guessing. They describe one real customer in that person's own words.
Two ways to help
- Help them choose one person they already know to talk to, such as a cousin, a family friend or a teammate, and find a time for the chat.
- Let them practise on you first. Good questions ask about the last time something happened, not "Would you buy this?"
Staying safe
Interviews are only with people they already know, with your OK and an adult nearby. No messaging strangers online, and they write down what people said - never full names, photos or contact details.
Ask them: What did your customer say that surprised you?
Module 5Test Before You Build
What they're doing
Your child is testing whether people really want their idea before they build it. What people do, like signing up, counts for more than what they say.
Two ways to help
- Help them find five people they know to show the idea to, perhaps at a family gathering or a club, and to ask for something small like writing their first name down.
- When they report back, ask "What did people actually do?" A polite "That's nice" isn't evidence, but names on a list are.
Staying safe
Testing is only with people they know, in person, with a grown-up's OK. If a test turns into pre-orders or money changing hands, a grown-up handles it.
Ask them: Are you keeping, changing or dropping your idea - and why?
Module 6Prototype Studio
What they're doing
Your child is making a rough first version of their idea, called a prototype, from things at home. Then they watch someone try it to see what to change.
Two ways to help
- Raid the recycling together: card, tape, paper clips and string are perfect. Rough is the point, so resist the urge to make it neat.
- Be the tester. Try it without being told how, so they can watch what you do rather than just hear what you think.
Staying safe
Keep an adult nearby for any cutting or hot glue. Buying materials, especially online, goes through a grown-up first.
Ask them: What's the one thing you'll change for version 2?
Module 7Money: Price and Profit
What they're doing
Your child is working out what one item costs to make, setting a price and finding their break-even point: how many they need to sell to get their start-up money back.
Two ways to help
- Find three similar products together, in a shop or online, and note what each costs. This competitor price check is their real-world task.
- Check their sums with them, especially packaging and small costs that are easy to forget.
Staying safe
This is planning on paper. Any real buying, selling or money goes through you, and price searches online happen with an adult.
Ask them: How many do you need to sell before you've made your money back?
Module 8Brand Identity Builder
What they're doing
Your child is building a brand for their idea - a name, a tagline, colours and a personality - and giving a reason for each choice.
Two ways to help
- Help them find five people they know to vote on two or three logo sketches, and to say what each one makes them think of. This is their real-world task.
- Ask "Why that colour?" or "Why that name?". Explaining their reasons is part of this module's project step.
Staying safe
Logo votes are with family and people they already know. They note what people said, not names or photos, and check with an adult before using online design tools or pictures they find online.
Ask them: What do you want people to feel when they see your brand?
Module 9Marketing and Your Website
What they're doing
Your child is planning how the right people will hear about their idea: where those people spend time, a first poster or post, and a plan for a simple one-page website.
Two ways to help
- Help them run a small poll in a group you both know, such as a family group chat or their class, to see which message works best. They can also collect first-name sign-ups on a paper list with you.
- If they want to build the website, sit down together and use a free tool under your account. Talk about what's safe to show on it.
Staying safe
Under-13s don't post publicly. Polls, posts and websites go through a grown-up, with no full names, school, photos of faces or contact details.
Ask them: Where do your customers spend time, and how will you know if your poster worked?
Module 10Your Business on One Page
What they're doing
Your child is putting their whole business on one page, thinking about the good it could do, and planning for its biggest risk.
Two ways to help
- Be their two-minute audience. Let them explain the whole business using their one-page plan, then tell them one part that wasn't clear.
- Talk about who could help them, such as a relative with a useful skill or a teacher, and what they'd need to make it happen.
Staying safe
If their plan includes helpers or suppliers outside the family, a grown-up makes that contact. Money and online orders stay with an adult.
Ask them: What's your biggest risk, and what's your plan B?
Module 11Pitch Perfect
What they're doing
Your child is turning their whole project into a 60-second pitch (with an optional five-slide deck), then finishing the course with a certificate.
Two ways to help
- Time them as they read their pitch aloud. The goal is under 60 seconds, with a clear problem, solution and ask.
- Ask one kind but tough question afterwards, like "How do you know people want it?". Practising answers builds confidence.
Staying safe
They pitch at home, at school or at events you know about. Sharing the pitch or deck online is a grown-up's decision, with no personal details in it.
Ask them: What's the hook you'll open with?
Questions parents ask about Innovators
Who is Innovators for?
Innovators is written for young people aged 12-14. Confidence, interests and support needs matter alongside age, and the free first module lets you check the language and level before committing.
How long does Innovators take?
Allow around 5 hours of learning across 11 modules, plus time for practical work. Progress saves automatically, so they can work at their own pace.
What happens in the free first module?
The first Innovators module explores what makes an entrepreneur, how to bounce back after a setback and what kind of founder they are. No card is needed to start.
Will they receive a certificate?
Yes. Completing the course earns a personalised Young Innovator completion certificate. It recognises course completion; it is not an accredited qualification.
What does Innovators teach about AI?
Learners use a safe AI Idea Machine to spark ideas, then practise spotting where an AI answer is wrong or made up, so they learn to check before they trust.
Is Innovators just for girls?
No. We Can Be is built with girls in mind, with real female founders throughout, because girls can't be what they can't see. Every course is open to everyone.
How much does Innovators cost?
The first module is free. Standard family access is a one-off £29 for all three courses, the full toolkit, unlimited Blaze AI coaching and child profiles, with lifetime access and no subscription.
The other routes
Ages 9-11PioneersEntrepreneurship for kids aged 9-11
Ages 15-18TrailblazersStartup and AI course for young entrepreneurs aged 15-18Not sure which?
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